Studio:Casting and pointers: Difference between revisions
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A cast must be applied to a pointer before anything else. In other words, you must apply scl_cast before scl_ptr, as illustrated by the following example:< | A cast must be applied to a pointer before anything else. In other words, you must apply scl_cast before scl_ptr, as illustrated by the following example: | ||
<source lang="c"> | |||
#pragma scl_function(GetUnicodeName) | |||
#pragma scl_cast (GetUnicodeName, name, unsigned short*) | |||
#pragma scl_ptr (GetUnicodeName, name, "OUT", PRIVATE) | |||
#pragma scl_string (GetUnicodeName, name, 100) | |||
</source> | |||
[[Category:Studio:Pointers]] | |||
[[Category: |
Latest revision as of 00:41, 21 August 2009
A cast must be applied to a pointer before anything else. In other words, you must apply scl_cast before scl_ptr, as illustrated by the following example:
#pragma scl_function(GetUnicodeName)
#pragma scl_cast (GetUnicodeName, name, unsigned short*)
#pragma scl_ptr (GetUnicodeName, name, "OUT", PRIVATE)
#pragma scl_string (GetUnicodeName, name, 100)