Studio:Casting and pointers: Difference between revisions
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#pragma scl_function(GetUnicodeName) | #pragma scl_function(GetUnicodeName) | ||
#pragma scl_cast (GetUnicodeName, name, unsigned short*) | #pragma scl_cast (GetUnicodeName, name, unsigned short*) | ||
#pragma scl_ptr (GetUnicodeName, name, OUT, PRIVATE) | #pragma scl_ptr (GetUnicodeName, name, "OUT", PRIVATE) | ||
#pragma scl_string (GetUnicodeName, name, 100) | #pragma scl_string (GetUnicodeName, name, 100) | ||
</source> | </source> | ||
[[Category:Pointers]] | [[Category:Pointers]] |
Revision as of 21:48, 19 September 2008
A cast must be applied to a pointer before anything else. In other words, you must apply scl_cast before scl_ptr, as illustrated by the following example:
#pragma scl_function(GetUnicodeName)
#pragma scl_cast (GetUnicodeName, name, unsigned short*)
#pragma scl_ptr (GetUnicodeName, name, "OUT", PRIVATE)
#pragma scl_string (GetUnicodeName, name, 100)